Microsoft on March NPD: Xbox 360 Reaches Record Attach Rate of 7.5This is a featured page

Microsoft on March NPD: Xbox 360 Reaches Record Attach Rate of 7.5
Both the Nintendo DS and Wii may have sold more than twice as many units as the Xbox 360, but the folks at Microsoft are still quite pleased with their console's March sales performance.


"Consumers continue to make the ultimate vote for Xbox 360 as the console of choice by investing $9.4 billion to date this lifecycle in the Xbox 360 experience, far outpacing that of other game consoles. (March NPD data) Going into March, some key U.S. retailers were still experiencing the trickledown effect of Xbox 360 console shortages. By the end of March, supply issues had improved and we expect retailers to be fully stocked with Xbox 360 consoles in time for the Grand Theft Auto IV launch," the company stated.

Here's the "highlight reel" from Microsoft's public relations (some of which has absolutely nothing to do with the March U.S. data):

Xbox 360 drives industry growth with record attach rates

  • March NPD data shows a new U.S. Xbox 360 software attach rate of 7.5, a record for any game console.
  • In Europe, Xbox 360 continues to enjoy the highest software attach rate of any game console with more than 7.0 games sold per console (PS3: 3.8; Wii: 3.5) after 27 months on the market.
  • Xbox 360 sales in Europe have more than doubled in the wake of recent retail price changes, solidifying its leadership position as the number one next-generation console in EMEA, owning 42 percent of the market in terms of life-to-date revenue. (Microsoft estimates based on ChartTrack and Gfk data).
  • Third party publishers find more success on Xbox 360. In March, Xbox 360 accounted for $220 million of all third party game sales this generation, or 49 percent of share. Third party publishers win on Xbox 360 more than any other platform. (March NPD data)
  • Games for the Xbox 360 platform accounted for four of the top ten games for this generation. (March NPD data)
    Xbox 360 most widely used system for online gaming
  • Xbox 360 delivers social entertainment experiences to more than 10 million Xbox LIVE gamers around the globe. (Microsoft internal data)
  • On April 2, NPD released a study called "Online Gaming 2008" which reported that 42 percent of people ages six to 44 play video games online. Their console of choice? Xbox 360. Half of online gamers prefer the Xbox 360 over other current-generation gaming consoles. ("Online Gaming 2008")
  • Xbox LIVE now delivers 4,800 hours of TV and movie entertainment including family favorites like "Hannah Montana," "Lost," and "Superman III."(Microsoft internal data)


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